Lacrima

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  1. Archimage skill tree Level 6 skill Force Attack Basic Magia Gauntlet attack, which inflicit damage based on your Magia Attack. Required skill - Required weapons Magia Gauntlet Type Common skill Target Single enemy Casting time Immediate Cool down 1.5 seconds Range (m) - Consumption MP - Attribute Neutral Skill does not have passive. Fireball Inflicit Fire damage equal to 300% of the Archimage Magia Attack and places a Heatwave debuff on target, which reduces the targets Fire Resistance by 30% for 12 seconds. Required skill - Required weapons Magia Gauntlet Type Common skill Target Single enemy Casting time 3 seconds Cool down 6 seconds Range (m) - Consumption MP 293 Attribute Fire Skill does not have passive. Versatility Reduces Threat generated by 30%. Fire skill have 100% chance to grant a stack Fire’s Bane which last for 60 second and increases the damage of the next Water skill by 10%. Water skill have a 100% chance of granting a stack of Water’s Bane which last for 60 second and increases the damage of the next Fire skill by 10%. Fire’s Bane and Water’s Bane can be stacked up to 5 times. Required skill - Required weapons Magia Gauntlet Type Passive skill Target - missing info Calculating Grants Calculating buff to all party members within a 30m radius, which increases Intelligence (INT) by 10 for 30 minutes. Required skill - Required weapons Magia Gauntlet Type Common skill Target Party members Casting time Immediate Cool down - Range (m) 30 m Consumption MP 488 Attribute Neutral Skill does not have passive. Level 7 skills Displacement Reduces the caster’s Threat by 50% with all enemies, within a 20m radius. Required skill - Required weapons Magia Gauntlet Type Common skill Target AOE Casting time Immediate Cool down 120 seconds Range (m) 20 m Consumption MP 146 Attribute Neutral Skill have Soul Charge passive. Soul Charge Displacement grants Dimensional Leap buff which restores (%) of your base MP, every 2 seconds for 6 seconds. Required skill Displacement Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 MP recovery amount 3% 6% 9% Hurricane Summons a Hurricane at the specified location which last for 6 seconds; inflicit damage equal to 60% of Archimage Magia Attack to all opponents within the area of effect, every 1 second, placing Shiver debuff on the target for 6 seconds. Hurricane will be canceled if caster moves or get interrupted. Required skill - Required weapons Magia Gauntlet Type Channeling skill Target AOE Casting time Immediate Cool down - Range (m) 4m Consumption MP 537 Attribute Water Skill have Northwind passive. Northwind Targets damaged by Hurricane have (%) chance to receive an Icebound debuff for 4 second. Required skill Hurricane Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Additional effect activation rate (%) 10% 20% 30% Level 8 skills Fire Pillar Summons Fire Pillar at the specified location which lasts 12 seconds, inflicit additional damage equal to 120% of the Archimages Magia Attack to all opponents within the area of effect, every 2 seconds. Required skill - Required weapons Magia Gauntlet Type Common skill Target AOE Casting time 1 second Cool down 20 seconds Range (m) 2m Consumption MP 342 Attribute Fire Skill have Dissolve passive skill. Dissolve Targets damaged by Fire Pillar gain a Singed Resistance debuff which reduces their Resistance by (%) for 8 seconds. Required skill Fire Pillar Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Attribute resistance decrease 10% 20% 30% Absorption Devouring Magia reduces damage received for an amount equal to the caster base MP. Absorption can not reduce the damage by more then 90%. Devouring Magia will fade when the damage absorpted exceeds the Archimages base MP or after 15 seconds. Required skill - Required weapons Magia Gauntlet Type Common skill Target Yourself Casting time Immediate Cool down 120 seconds Range (m) - Consumption MP 781 Attribute Neutral Skill have Energy Bubble passive. Energy Bubble Devouring Magia has (%) chance of granting a Stalwart Magia buff which removes all debuffs from caster and makes him immune to all debuffs for 10 seconds. (can not remove HEX debuff) Required skill Absorption Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Probability of activation 33% 66% 100% Level 9 skills Silence Interrupts the targets casting and places a Silence debuff on the target, which prevents them from using any skills for 2 seconds. Silence has no effects on some Beastia such as Boss or Named Monster. Required skill - Required weapons Magia Gauntlet Type Common skill Target Single enemy Casting time Immediate Cool down 30 seconds Range (m) - Consumption MP 195 Attribute Neutral Skill have Feeble passive. Feeble Increases duration of Silence by 1 second and places a Feeble Spirit debuff on the target, which reduces the target’s Magia Deffense by 20% for (s) seconds. Required skill Silence Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Duration (s) 4 seconds 8 seconds 12 seconds Ice Field Inflicit additional damage equal to 20% of the Archimages Magia Attack, to all opponents and places a Icebound debuff on the targets for 5 seconds. Required skill - Required weapons Magia Gauntlet Type Common skill Target AOE Casting time Immediate Cool down 30 seconds Range (m) 5 m Consumption MP 390 Attribute Water Skill have Absolute Zero passive. Absolute Zero Targets damaged by Ice Field have (%) chance to receive a Shiver debuff, which reduces Movement Speed by 50% for 10 seconds. Required skill Ice Field Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Probability of activation 33% 66% 100% Level 10 skills Burning Ceremony The Burning Ceremony buff increases Casting Speed by 10% and grants a Essence of Fire buff every 10 seconds. Essence of Fire lasts for 12 seconds and increases all Fire damage done by 2%; Essence of Fire can be stacked up to 5 times. Archimages can only have one Ceremony active at a time. Required skill - Required weapons Magia Gauntlet Type Chanting skill Target Yourself Casting time Immediate Cool down - Range (m) - Consumption MP - Attribute Neutral Skill have Engulfing Flames passive. Phase Teleport caster forward 15m. Required skill - Required weapons Magia Gauntlet Type Common skill Target Yourself Casting time Immediate Cool down 18 seconds Range (m) - Consumption MP 97 Attribute Neutral Skill does not have passive. Freezing Ceremony The Freezing Ceremony buff places a Shiver debuff, on any target that directly attack the caster, for 5 seconds. Freezing Ceremony grant Essence of Water buff when the caster scores a Critical Strike with a Water spell. Essence of Water lasts for 60 seconds, increases damage dealt by Water skills 2% and can be stacked up to 5 times. Archimages can only have once Ceremony active at a time. Required skill - Required weapons Magia Gauntlet Type Chanting skill Target Yourself Casting time Immediate Cool down - Range (m) - Consumption MP - Attribute Neutral Skill have Frozen Skin passive. Level 11 skills Engulfing Flames Burning Ceremony increases your Magia Attack by (%) of your Defense and landing a Critical Strike will restore 1% of your base MP, every 2 seconds for 10 seconds. Required skill Burning Ceremony Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Increase magic attack power 5% 10% 15% Need to add all 3 points into this passive so you can use Inferno skill. Magia Ward Grants a Magia Ward buff to party members which increases Magia Defense by 10% and Casting Speed by 10%. Required skill - Required weapons Magia Gauntlet Type Chanting skill Target Party members Range (m) 40m Consumption MP - Casting time Immediate Cool down - Attribute Neutral Skill does not have passive. Frozen Skin Freezing Ceremony gains the additional effects of increasing your Magia Attack by (%) of your Defense and reduces Damage taken while incapacitated by 10%. Required skill Freezing Ceremony Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Increase magic attack power 5% 10% 15% Need to add all 3 points into this passive so you can use Ice Bullet skill. Level 12 skills Inferno Attack and creates a Volcanic Region on the ground for 12 seconds, inficiting 10% of the casters Magia Attack as damage per stack of Essence of Fire every 2 seconds. This spell can only be used under the effect of the Essence of Fire buff and will consume all of your stack of Essence of Fire. Required skill Engulfing Flames Required weapons Magia Gauntlet Type Common skill Target AOE Casting time 3 seconds Cool down 60 seconds Range (m) - Consumption MP 635 Attribute Fire Skill have Smoldering Giant passive. Smoldering Giant Inferno gains an additional effects of summoning a Smoldering Giant, which attack nearby enemies and periodically uses an area of effect ability for (s) seconds. Required skill Inferno Required weapons Magia Gauntlet Type Passive skill Target AOE Skill Lvl Lvl 1 Lvl 2 Lvl 3 Summoning time (sec) 10 20 30 Need to add all 3 points into this passive so you can use Char skill. Ice Bullet Instantly deals Water damage equal to 60% of the casters Magia Attack and places a Frostbite debuff on the target for 6 seconds. This spell can only be used under the effects of the Essence of Water buff and will consume one stack of Essence of Water. Required skill Frozen Skin Required weapons Magia Gauntlet Type Common skill Target Single enemy Casting time Immediate Cool down 3 seconds Range (m) - Consumption MP 195 Attribute Water This skill have Glaciate passive. Glaciate Ice Bullet have a (%) chance to place a Glaciate debuff on your target, reducing their Water Resistance and Defense by 5% for 12 seconds. Glaciate can be stacked up to 5 times. Required skill Ice Bullet Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Probability of activation (%) 33% 66% 100% Need to add all 3 points into this passive so you can use Ice Prison skill. Level 13 skills Char Places a Char debuff on the target infliciting damage equal to 30% of the casters Magia Attack and deals damage over time equal to 10% of the casters Magia Attack per stack of Essence of Fire, every 3 seconds for 18 seconds. Infliciting damage on a target under the effect of the Char debuff with Fireball or Meteorite has a 30% chance of granting you Essence of Fire. This spell can only be used under the effect of the Essence of Fire buff and will consume all stack of Essence of Fire. Required skill Smoldering Giant Required weapons Magia Gauntlet Type Common skill Target Single enemy Casting time 1 second Cool down 10 seconds Range (m) - Consumption MP 390 Attribute Fire Skill have Burned passive. Burned Targets under Char with less than 30% HP receive (%) more damage from fire skills and are (%) more likely to receive a Critical Strike. Required skill Char Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 damage(%) 20 30 45 Critical rate increase (%) 5 10 15 Need to add all 3 points into this passive so you can use Solar Flare skill. Ice Prison Inflicit Water damage equal to 10% of the casters Magia Attack, every second for 5 second. When the target takes damage from Ice Prison, they gain a stack of Bitter Cold which reduces their Movement Speed by 20% for 4 second. When Bitter Cold reaches 5 stacks, the target will be locked in an Ice Prison, incapacitated for 8 seconds. This spell can only be used under the effect of the Essence of Water buff and will consume one stack of Essence of Water. Required skill Glaciate Required weapons Magia Gauntlet Type Common skill Target Single enemy Casting time Immediate Cool down 60 Range (m) - Consumption MP 293 Attribute Water This skill have Shatter passive. Shatter Increases damage done by Ice Bullet by (%) when target is under effect of the Ice Prison debuff. The Ice Prison debuff will disappear immediatly after taking damage from Ice Bullet. Required Skill Ice Prison Required weapons Magia Gauntlet Type Passive skill Target / type - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Damage increase rate (%) 50 no info no info Need to add all 3 points into this passive so you can use Plain of Ice skill. Level 14 skills Solar Flare Inflicits damage equal to 160% of the Archimages Magia Attack to all oponents. Required skills Burned Required weapons Magia Gauntlet Type Common skill Target AOE Casting time 2 seconds Cool down 120 seconds Range (m) - Consumption MP 439 Attribute Fire This skill have Plasma Discharge passive. Plasma Discharge Grants one additional effects to Solar Flare based on the number of stacks of Essence of Fire. 1-2 stacks: Places a Blaze debuff on nearby targets for (s)seconds. 3 stacks: Puts Singed Resistance debuff on nearby target for (s) seconds. 4 stacks: Pushes target away for (s) seconds. 5 stacks: Pushes target away for (s) seconds and places a Heatwave debuff on the target for (s) seconds. Required skill Solar Flare Required weapons Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Up to 3 additional effects time (sec) 4 8 12 4-5 pushing time (sec) 2 3 4 Need to add all 3 points into this passive so you can use Prometheu’s Bargin skill. Plain of Ice Generates Plain of Ice for 15 seconds. Plain of Ice reduces affected enemies movement speed by 50% and inflicit 10% Magia damage every 2 second per stacks of Essence of Water used to generate the skill. Required skill Shatter Required weapons Magia Gauntlet Type Common skill Target AOE Casting time 2 seconds Cool down 60 seconds Range (m) 1m per stack Consumption MP 635 Attribute Water This skill have Ice Queen passive. Ice Queen Summon Ice Queen that last for (s) seconds near the casters Plain of Ice and attacks nearby enemies but it is unable to move from location she was summoned at. The Ice Queen periodically places a Norhern Wind debuff on nearby targets, immobilizing them. Required skill Plain of Ice Required weapons Magia Gauntlet Type Passive skill Target AOE Skill Lvl Lvl 1 Lvl 2 Lvl 3 Effect time (sec) 5 no info no info Need to add all 3 points into this passive so you can use Hel’s Deal skill. Level 15 skills Law of Conservation Converts one buff into another depending on the Archimages current Ceremony. Burning Ceremony – Converts all Fire’s Bane buffs into Essence of Fire buffs. Freezing Ceremony – Converts all Water’s Bane buffs into Essence of Water buffs. Required skill - Required weapons Magia Gauntlet Type Common skill Target Yourself Casting time Immediate Cool down 120 seconds Range (m) - Consumption MP 97 Attribute Neutral This skill have Prometheus’s Bargin and Hel’s Deal passive. Prometheus’s Bargin Redue the cool down of Law of Conservation by (%) and restores (%) of the casters base MP per stack of Fire’s Bane converted. Required skills Plasma Discharge and Law of Conservation Required weapons Magia Gauntlet Type Passive skill Target - Cool down reduce (%) 10 no info no info MP restore (%) 2 no info no info This skill have Igniseer’s Madness passive. Hel’s Deal Reduces the cool down of Law of Conservation by (%) and restores (%) of the casters base HP per stack of Water’s Bane converted. Required skill Ice Queen and Law of Conservation Required weapons Magia Gauntlet Type Passive skill Target - Cool down reduce (%) 10 no info no info HP restore 2 no info no info This skill have Grimness of Aqueum passive. Level 16 skills Cold Flame Lance This skill can be used when Essence of Fire/Water is stacked. Per stack of Essence, damage from Cold Flame Lance increases by 60% of Magia Attack. All stacks of Essence are consumed. Required skill - Required weapons Magia Gauntlet Type Common skill Target Single enemy Casting time 2 seconds Cool down 3 seconds Range (m) - Consumption MP 244 Attribute Neutral This skill have Igniseer’s Madness and Grimness of Aqueum passive. Igniseer’s Madness Each time a stack of Essence of Fire is consumed by Cold Flame Lance, the player gains the effect Igniseer’s Madness by (%) chance which last 8 seconds. When Grimness of Aqueum is in effect, casting speed increases by (%) per stack of Essence consumed by Cold Flame Lance. Required skill Prometheus’s Bargin and Cold Flame Lance Required weapons Magia Gauntlet Type Passive skill Target - Effect chance (%) 20 no info no info Increased casting speed (%) 3 no info no info This skill does not have passive. Grimness of Aqueum Each time a stack of Essence of Water is consumed by Cold Flame Lance, the player gains the effect Grimness of Aqueum by (%) chance which last 8 seconds. When Grimness of Aqueum is in effect, casting speed increases by (%) per stack of Essence consumed by Cold Flame Lance. Required skill Hel’s Deal and Cold Flame Lance Required weapons Magia Gauntlet Type Passive skill Target - Effect chance (%) 20 no info no info Increased casting speed (%) 3 no info no info This skill does not have passive.
  2. Occultist skill tree Level 0 skills Magia Orb A basic Staff and Magia Gauntlet, which inflicit Damage based on your Magia Attack. Required skill - Required weapons Staff / Magia Gauntlet Type Common skill Target Single enemy Casting time Immediate Cool down 1.5 seconds Range (m) - Consumption MP - Attribute Neutral Skill does not have passive Magia Burst Inflicit additional Damage equal to 30% of your base Magia Attack Required skill - Required weapons Staff / Magia Gauntlet Type Common skill Target Single enemy Casting time (sec) Immediate Cool down (sec) 5 seconds Range (m) - Consumption MP 146 Attribute Neutral Skill does not have passive Level 1 skills Burst Fundamentals Reduces the cool down of Magia Burst by (s) seconds and restores (%) of your MP when you inflicit damage with your Magia Burst. Required skill - Required weapons Staff / Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lv 3 Reduction of cool down by seconds (s) 1 2 3 MP recovery (%) 1 2 3 Meteorite Inflicit Fire Damage equal to 120% of your Magia Attack and place Blaze debuff on your target. Blaze deals 20% of your Magia Attack as Fire damage, every 2 seconds for 12 seconds. Required skill - Required weapons Staff / Magia Gauntlet Type Common skill Target Single enemy Casting time 2 seconds Cool down - Range (m) - Consumption MP 244 Attribute Fire Skill does not have passive. Frigid Spear Inflicit Water damage equal to 120% of your Magia Attack and places Shiver debuff on your target. Shiver reduces your targets movement speed by 50% for 6 seconds. Required skill - Required weapons Staff / Magia Gauntlet Type Common skill Target Single enemy Casting time 1,7 seconds Cool down - Range (m) - Consumption MP 97 Attribute Water Skill does not have passive. Gaia’s Praise Reduces the cast time of Meteorite and Frigid Spear by (s) seconds and reduces their MP cost by (%). Required skill - Required weapons Staff / Magia Gauntlet Type Passive skills Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Reduction of MP cost (%) 20 40 60 Reduction of casting time (sec) 0.1 0.2 0.3 Level 2 skills Ignite Inflicit additional damage equal to 10% of your Magia Attack and places Ignite debuff on your target. Ignite inflicits damage equal to 30% of your Magia Attack, every 3 seconds for 12 seconds. Required skill Meteorite Required weapons Staff / Magia Gauntlet Type Common skill Target Single enemy Casting time Immediate Cool down 3 seconds Range (m) - Consumption MP 195 Attribute Fire Skill have Smoldering Passive. Smoldering Increases the Fire damage your target receives by (%) while under the effect of the Ignite debuff. Required skill Ignite Required weapons Staff / Magia Gauntlet Type Passive skill Target - Skill Lvl Lv1 Lv2 Lv 3 Increased damage amount (%) 5 10 15 Icebound Inflicit additional damage equal to 10% of your Magia Attack and places a Icebound debuff on your target. The Icebound debuff immobilizes the target for 8 seconds with 50% chance of any subsequent attacks to remove the debuff. Required skill Frigid Spear Required weapons Staff / Magia Gauntlet Type Common skill Target Single enemy Casting time Immediate Cool down 15 seconds Range (m) - Consumption MP 195 Attribute Water Skill have Hypothermia passive. Hypothermia Enemies under the effect of the Icebound debuff are (%) more likely to receive a Critical Strike from water based skill. Required skill Icebound Required weapons Staff / Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Critical Probability Increase (%) 10 20 30 Level 3 skills Upheaval Inflicit additional damage equal to 60% of your Magia Attack. If target is under the effect of the Blaze debuff, Blaze will be removed and you will gain Inferno buff which will increase chance of landing a Critical Strike from fire based skills by 50% for 10 seconds. If the target is under the effect of the Icebound debuff, Icebound will be removed and you will gain a Frostbite buff which will increase chance of landing a Critical Strike from water based skills by 50% for 10 seconds. Required skill - Required weapons Staff / Magia Gauntlet Type Common skill Target Single enemy Casting time 1 second Cool down 45 seconds Range (m) - Consumption MP 244 Attribute Neutral Skill have Collapse passive. Collapse Upheaval will knock your target to the ground for (s) seconds. Required skill Upheaval Required weapons Staff / Magia Gauntlet Type Passive skill Target Single enemy Skill Lvl Lvl 1 Lvl 2 Lvl 3 Knock down time (sec) 1 2 3 ▲ ▼ Cleansing Remove MAGIA debuffs from friendly target or yourself. Required skill ’- Required weapons Staff / Magia Gauntlet Type Common skill Target Single ally Casting time Immediate Cool down 1 second Range (m) - Consumption MP 97 Attribute Neutral Skill have Revitalize passive. Revitalize Cleansing places a Revitalize buff on the target which restore HP equal to (%) of your Healing, every 2 seconds for 10 seconds. Required skill Cleansing Required weapons Staff / Magia Gauntlet Type Passive skill Target / type - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Healing amount (%) 10 20 30 Level 4 skills Prosperity Grant a Focus buff that increase the Success Rate of skill effects by 30% for 20 seconds. Required skill - Required weapons Staff / Magia Gauntlet Type Common skill Target Yourself Casting time Immediate Cool down 120 seconds Range (m) - Consumption MP 488 Attribute Neutral Skill have two passive skills, Mighty Squall and Urgent Whisperings. Mighty Squall Increase your Magia Attack by (%) while the Focus buff is active. Required skill Prosperity Required weapons Staff / Magia Gauntlet Type Passive skill Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Increase magical attack power (%) 10 20 30 Urgent Whisperings Increase your Casting Speed by (%) while Focus buff is active. Required skill Prosperity Required weapons Staff / Magia Gauntlet Type Passive skills Target - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Casting speed shortening (%) 10 20 30 Level 5 skills Gaia’s Embrace Increases your Resistances by 50 and increase your Magia Attack by 10% for 30 minutes. Gaia’s Embrace and Ethereal Warding can not be used at the same time. Required skill - Required weapons Staff / Magia Gauntlet Type Common skill Target Yourself Casting time Immediate Cool down - Range (m) - Consumption MP 586 Attribute Neutral Skill have Empowering the Elements passive skill. Empowering the Elements Increases the damage of Ignites DoT effect by (%), reduces chance of breaking the Icebound debuff by (%) when attacking your target and reduces the Global Cooldown by 0,3 second. Required skill Gaia’s Embrace Required weapons Staff / Magia Gauntlet Type Passive Target - Skill LvL Lvl 1 Lvl 2 Lvl 3 Increase DoT effect (%) 20 40 60 Reduce chance of breaking (%) 10 20 30 Ethereal Warding Increases your Defence and Magia Defence by 10% and increase your Healing Ability by 20% for 30 minutes. Ethereal Warding and Gaia’s Embrace can not be used at the same time. Required skill Urgent Whisperings Required weapons Staff / Magia Gauntlet Type Common skill Target Yourself Casting time Immediate Cool down - Range (m) - Consumption MP 586 Attribute Neutral Skill have Hasty Recovery passive skill. Hasty Recovery Ethereal Warding increases the damage of Magia Burst by (%) and Magia Burst grants a Hasty Recovery buff, which reduces your Global Cool down by (s) for 8 seconds. Required skill Ethereal Warding Required weapons Staff / Magia Gauntlet Type Passive skill Target / type - Skill Lvl Lvl 1 Lvl 2 Lvl 3 Damage increase (%) 25 50 75 Wait time reduction (s) 0.1 0.2 0.3
  3. As, probably one of hard core player of Prius Anima, i think that all classes are equally good and well balanced for any type of play. Here i will post recommendation about classes and i hope it will help you choose the right class. Choice of right class also depend on how much you are familiar with game and similar game play. Difficulty is posted first as easiest for play to last as hardest for play. Ranged DPS If you are totally new to world of RPG game such as Prius Anima you should pick ranged DPS class, best for start are Sharpshooter and Amazon. They are easy for playing and as ranged class you will have chance to watch from distance. That way you will be able to easier pay attention on where your game mates go and what they do to pass dungeon. It is easy to build their armor and most of skills are for doing damage so you do not need much to work on them. Also to make it more interesting, even if both Sharpshooter and Amazon are ranged DPS, playing with each of them is different. Amazon use Bow as weapon and their skills have poison de-buffs (to make your enemy die slowly and painfully) and they have AOE skills which allow them to shoot many enemies at same time. On other side, Sharpshooter use Rifle and they have skills which are stronger in sitting position and mostly concentrated on single enemy. Sharpshooter is like hitman, waiting for his target to take him down. Magia DPS If you are kind of player who just like to kill everything fast then magia DPS is class for you. As you may already know magia DPS classes are Siren and Archimage. Both sides are easy to build up and to play. They also have awesome AOE skills that can kill many enemies. This class is famous for being best and fun character for farming, they are also known for being so squishy that they die easily. So this classes need constant attention and speed. One mistake and you are dead. Difference between this two classes are their elements, Archimage can chose between water and fire skills, while Sirens have only wind (also sirens can have some healing but that's story for another post :P ) Tank Guessing that you already skip two back post about dps classes and you are skillful gamer ready to charge into fight and blood (blood effect is not included in this game, dunno why / must be cuz you drag little girl with you O.o) then tank class is for you! There are 3 types of tanks in this game and they are all fun on their own bloody way. Tanks in game are Gladiator, Sentinel and Cursed Vanguard. Gladiator are most popular one and maybe most easier tank to build. Gladiator carry Giant Sword as weapon and they are ready to slash everything in their way. This class is great choice for those who like to just rush in danger to slaughter everything. Sentinels reminds of true tank, heavy and slow. but watch out for their blow (dat rhymes). They carry big Axe for weapon and shield for protection (read decoration). They are also know by using their head..... to charge at enemy. Cursed Vanguard is underestimated class because of skills that are not functioning (but it will be fixed soon). Cursed Vanguard use Tonfa as weapon. This class is true harmony to play. Knowing mostly for ability to balance MP and HP, and also balance of her stacks (cuz most of cv skill wont work if you don't have them) it does great damage and i can say for sure, if all skills were working, this would be best choice for tank. Support Here is class for those who actually more like to aid others, rather to jump in fight. Yes i'm talking about support class, also called hybrid. If you like to be very helpful in party but also independent single player then Mastermind and Duelist is class your choice. These are multitasking classes, they can lure, heal, buff, kill, make your life pain or joy. They are underestimated class in game because they do not do good damage, so some players avoid to have them in party.... which is complete (censored). They are like mix of all other characters and that's what make them fun to play, but they CAN NOT replace other classes. Hybrid is must in party as back up when other class fail. As for the difference between them if you want fast play, Duelist have Pistols for weapon, which make him ranged hybrid and it's THE FASTEST character in game, both in multi and single kill. Mastermind are slower but nothing less better then Duelist. Mastermind use Staff for weapon, which make them magia hybrid.They have many different kind of robots to do job for him and only crazy person won't like to control robots. Melee DPS Have you ever wanted to be so strong that sometimes forget how weak you can be ? That is how melee DPS is. They are the strongest class in game. They are sometimes so focused on dealing mighty blows that they forget to build up their defense and poof they are dead. Jokes on side, this class is similar to tank and with good armor they can fight even field boss on same level as them. Melee DPS classes are Astral Knight, Juggernaut and Doom Knight. They are strong and fast characters with mighty blade swings. They can be really strong that they can slice and dice you in second. Astral Knight is most popular because he carry two Swords for his weapon. Speed and beauty is strong in this class. Juggernaut remind of big cat (which actually is) who will pounce at you with big claws and shred you into tiny pieces. Juggernaut weapon is Knuckles. Juggernaut is not fast as Astral Knight, but you certainly don't want them to hug you. Doom Knight is possibly most challenging class to play. They have buff that make them lose HP and skills that recover it so you constantly need to pay attention to your HP and enemy's attack. This class is recommended for most experienced players and for those who like to challenge everything. Perfect if you are lone wolf and would like to conquer world. (wanted to make separate post for Doom Knight, but i'm lazy) Healer Every person will say that his/her job is hardest one. Well obviously they never played as Healer. So yes, here we will present you the most ungrateful and difficult from all classes - the Healer. Healer is most wanted for party and also hard to find but its even harder to play as one. If you ever wanted to have others lives in your hand then you can chose Shaman or Orchestator. Healer is like a mother with many kids. You try to watch over all of your children at same time while they run all over place trying to play with dangerous stuffs. Only difference is, when they get hurt, players will be angry at you. So if you want true challenge and big responsibility this is class for you. Difference between Orchestator and Shaman is, Shaman class have skill tree separated into DPS and heal skills and can use ONLY ONE side at the time, while Orchestator can mix them. As for the matter of healing Orchestator is probably best for starter healers since it have better healing at lower level, when Shaman need to build it on higher level. Also Orchestator like to heal all at once while Shaman have overtime healing. Shaman use big Dagger as weapon and Orchestator use Lute. Anyhow, even with big responsibility in game, we will always need them, so even if this post scared you, do not worry, players will always love you no matter how many times they die XD
  4. This list will help you to easily find Guild with people who are same nationality as you. In case list is presented wrong or that guild is not active please leave comment. NOTE: closed guild means that guild do not recruit new members. Multinational means that guild have players from different countries. Symphony - Taiwanese https://forum.gamer.com.tw/B.php?bsn=11966 FINALFANTASY - Multinational https://www.facebook.com/groups/1616121248641166/ Guardians - Multinational http://guardiansofprius.clanwebsite.com/ EUN - Korean WINNER - Korean Zesty - Korean Backyard - SiamTH - Thailand TOP - Korean TeamSITARABA - Japanese STAR - Viola - Japanese MostWanted - Multinational DolI - Korean ClawsOfDoom - closed guild QueenBeads - TheKnightsTemplar - Necronomicon - LunaticANIMA - ElfenLied - Artemis - LEGEND - Korean Ex0rcisT - WorldOfHero - Immortals - iDoom - IMPERIUM - Multinational Outside - TalesOfGracesF - TNT - FakeTravel - Zodiac - Happiness - Backlight - SunnyDay - Hamlet - Lovelyz - STORM - Multinational Rabbit - Vostok6 - BloodPlus - MoonLight - Away - DevilCats - TennenCompanyCzSk - Doll - Exorcist - Death - CHAOS - ULTIDEIXT - ROMANIA - KuochiDauLanpaJituan - Borderlands2 - DeathEaters - EmpireTH - DeathMental - GoldenPipi - Serenity - Heaven - Haven - HotDog - Brasil - PlatonicLove - updatepls - Wiki - RedRibbon - OrderOfTheEbonyRose - RAZGRIZ - TrueBlood -